A downloadable game

Far beneath the Earth lies an ancient evil known as the Dreamweaver. Its twisted dreams give rise to a labyrinthine dungeon, filled with treacherous traps and sinister creatures, promising unimaginable riches and glory to those brave enough to venture within. However, this dark and dangerous domain is also the key to the Dreamweaver's power.

Only a chosen hero marked by fate can navigate the treacherous paths, conquer the dungeon's terrors, and put an end to the Dreamweaver's eternal nightmare. Who knows how many brave souls the dungeon will claim before the true hero finally emerges?

The Game

Welcome to Darkcrawl, an upcoming turn-based roguelike dungeon crawler with a charming pixel art aesthetic. Choose from five distinct classes, each boasting unique attributes and skill trees tailored to different playstyles. As you delve into the dungeon's depths, face a variety of formidable enemies and collect an array of powerful items. Each class offers its own strengths and weaknesses, ensuring a diverse and engaging experience for every player.

Classes

  • The Knight - Specializes in tactical combat and defensive techniques.
  • The Wizard -  Specializes in dealing and resisting magical damage.
  • The Elf - Specializes in ranged combat, acrobatics and stealth.
  • The Dwarf - Specializes in powerful melee attacks and offensive skills.
  • The Lizard - Specializes in poison, precision and health recovery.

Info

The game is currently in active development and updates will be posted weekly. I hope to release a functional demo by the end of August 2024.

Credit

I would like to give thanks to the following creators for their asset packs:

Anokolisa (Tileset): https://anokolisa.itch.io/

Humble Pixel (Inventory UI): https://humblepixel.itch.io/

Shade (Item Icons): https://merchant-shade.itch.io/

DanieruArt (Item Icons): https://danieruart.itch.io/

Henry Software (Enemies): https://henrysoftware.itch.io/

Development log

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